Endings for most games annoy me. Usually the premise is that if someone has played long enough that they'll be sufficiently invested to put up with whatever it takes to finish. Typically the "last level" consists of every really annoying villain type you've fought so far, and double handfuls of them as well. No finesse, no plot - just grind, grind, grind and... again, typically no special rewards for all the grinding either.
I've been chewing through a game recently, and finally got to this "last level". While the game has been somewhat creative, there really are only 5 map types, and maybe a dozen or so villain types. To even get to the final series of bosses you need to kill maybe two hundred of the peon-class monsters to get to the portal and then it's more peon-class types harassing you as you face off against the five big-demi-bosses. Kill those five and it's time to duke it out with the bad-ass himself.
He stuns, does electrical damage, sets you on fire, calls up minions, but still - with patience you can wear him down.
Until the game locks up on you.
When you load back in - voila! you get to play 100% of it all over again. That is if you want to.
...and I don't know if I really want to. I don't think the ending will be all that great, and honestly my ego will survive if I got this far and never played it again.
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Futue te ipsum
Go fuck yourself
Te fututo, gaudeo
You having been fucked, I rejoice
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